Stalker Clear Sky Nexus
Clear Sky Complete on fixes alot of issues with the game amd makes it look good.If you are trying a bunch of different mods check out:EDIT: Project has been canceled, If interested please post, maybe it might come back.DescriptionS.T.A.L.K.E.R. Mod Player lets you install and play mods for the S.T.A.L.K.E.R. Series games.Cleanly install and uninstall mods with no zip files, no config files, no hassle.Extend the life of S.T.A.L.K.E.R. With hundreds of new mods that change your experience as you explore the Zone.Browse through mods on the Steam Workshop.Here are a few of the most popular S.T.A.L.K.E.R.
Mods that could be installed with this tool:The Lost AlphaStalker Complete 2009L.U.R.K.Old Good STALKER EvolutionAutumn AuroraOblivion Lost Remake. Originally posted by:Which mod are you referring to?I have a rig that originally had VISTA on it from 2008, running Win7 x64 Pro, Dual core E4500 with a ATI 4500 which is a dog of a GPU and 'Clear Sky Complete' mod on runs fine.Are you sure download wasn't corrupted? XPSP2 4 gig ram and page file, ATI 4300 AMD 64x dual coreNo, CS has always never been a mod friendly game. I go back with this from the day one of its first release. I get this when I try mods, its a fight for some thing to work.
The Stalker Series series including the newest versions are one of the most popularly moded games. In fact, there are so many mods and addons that to extend the playability and flexibility, a mod manager would do well. There are a variety of mod managers for other games that one can see as an example the nexus mod manager.
- S.T.A.L.K.E.R clear sky - posted in PC Gaming: why not a stalker forum i hear you ask, iv already searched for answers and thought i might get lucky by asking people with brains instead of long john silver and his chum blue beard.
- Apr 24, 2010 Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements.
The AMK sleeping bag mod works, but when I start adding adding other mods, I get errors like that, start fails, and hang ups. Just the way it is.However I suspect the game is writing to the memory more so and not so much to the page file.
In order for a mod to preform its best, the game has to write to both, not more to one and supplament the other. It finds and loads the custom gamedata, then serches the D-base for the rest of it.
This is why some may use a mod and experince sometimes a black screen and here the advertisement sound only, the lessor the system, the more difficult it gets, mainly CS.But I am doing my own little testing and with a few changes in the scripts, my personal mod build is running the same like SOC, COP. Can't tell the difference. Even the preformance has changed, Wether it is static lighting or dynamic, same preformance as SOC, COP. Gun jaming dosen't loop, so it happends but not at every turn, and it clears up just like SOC and COP. Got a long way to go. Testing, testing, testing, Even though I have the retail DVD disk, I want to try it on a download version from STEAM. I had one of my buddies do a test with a SOC mod that I did for a download version from some other sight and he had nothing but problems until he got the retail DVD.
So I am gonna asume all downloads are like that. And test the ones from STEAM since I have the account.I'll figure it all out, ty though for careing. Originally posted by:Playting atm with Stalker Reclamation Mod 1.03a, fixed tons of bugs with original game.Still got couple things that really bother me, and make CS too linear1. Boring mutants - they're easily avoidable, predictable, barely respawn and yield no parts2. Found a pretty cool mod that adds back monsters parts from SoCIt adds a nice element of hunting, and gives a new cash stream beside scavenging.Drop rate is high but parts sell pretty cheap, seems pretty balanced so far.Still need to make monsters more aggressive.There's one mod called 'Truly Aggressive Mutants for Clear Sky 1.0', basically it sets attackpower to 800, whatever that is.
Stalker Clear Sky Map
I still seem to safetly walk around monsters as before so it's not enough.Another cool thing would have been to remove monsters from the radar somehow (at least initially) to add element of fear/surprise.